
Sell Ores Script, Virtues Hub Features
Streamline your resource gathering and optimize progression in Roblox by utilizing powerful chat command automation tools. A specialized Sell Ores Script handles repetitive mining routines, inventory checks, and coin collection automatically for maximum efficiency.
| Property | Detail |
| Script Environment | Roblox Server Script |
| Execution Type | ServerScriptService Module |
| Primary Utility | Auto Farm & Ore Management |
| Support Platform | Mobile & PC |
| Database Source | RScripts |
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Virtues Script Execution Framework
Virtues Script provides an advanced server-side command handler enabling automated ore collection, inventory tracking, and dynamic zone teleports via simple chat inputs.
Lua
local Players = game:GetService("Players")
local PREFIX = "/"
local SETTINGS = {
AutoSellEnabled = true,
AutoFarmEnabled = true,
MiningCooldown = 1,
MiningRadius = 60,
InventoryCapacity = 100,
}
local playerData = {}
local function getData(player)
if not playerData[player] then
playerData[player] = {
AutoFarm = false,
AutoSell = false,
Ores = {},
Coins = 0,
TotalMined = 0,
}
end
return playerData[player]
end
local function notify(player, message)
print("[ORE SYSTEM] " .. player.Name .. ": " .. message)
local success, err = pcall(function()
local chat = game:GetService("TextChatService")
local channel = chat.TextChannels:FindFirstChild("RBXGeneral")
if channel then
channel:DisplaySystemMessage(message)
end
end)
if not success then
warn(err)
end
end
local function getOresFolder()
return workspace:FindFirstChild("Ores")
end
local function getOreValue(ore)
return ore:GetAttribute("Value") or 10
end
local function getOreName(ore)
return ore:GetAttribute("OreName") or ore.Name
end
local function getNearestOre(player)
local character = player.Character
if not character then
return nil
end
local root = character:FindFirstChild("HumanoidRootPart")
if not root then
return nil
end
local folder = getOresFolder()
if not folder then
return nil
end
local nearest = nil
local nearestDistance = SETTINGS.MiningRadius
for _, ore in ipairs(folder:GetChildren()) do
local part
if ore:IsA("BasePart") then
part = ore
elseif ore:IsA("Model") then
part = ore.PrimaryPart or ore:FindFirstChildWhichIsA("BasePart")
end
if part then
local distance = (root.Position - part.Position).Magnitude
if distance <= nearestDistance then
nearest = ore
nearestDistance = distance
end
end
end
return nearest
end
local function getInventoryAmount(data)
local total = 0
for _, amount in pairs(data.Ores) do
total += amount
end
return total
end
local function mineOre(player, ore)
if not ore or not ore.Parent then
return
end
local data = getData(player)
if getInventoryAmount(data) >= SETTINGS.InventoryCapacity then
if data.AutoSell then
local total = 0
for oreName, amount in pairs(data.Ores) do
local value = 10
total += amount * value
data.Ores[oreName] = 0
end
data.Coins += total
notify(player, " Auto-sold inventory for $" .. total)
else
notify(player, " Inventory full!")
end
return
end
local oreName = getOreName(ore)
local value = getOreValue(ore)
data.Ores[oreName] = (data.Ores[oreName] or 0) + 1
data.TotalMined += 1
notify(
player,
" Mined " .. oreName .. " (+$" .. value .. " value)"
)
ore:Destroy()
end
local function sellOres(player, specificOre)
local data = getData(player)
local totalCoins = 0
local soldAmount = 0
for oreName, amount in pairs(data.Ores) do
if amount > 0 then
if not specificOre or string.lower(oreName) == string.lower(specificOre) then
local value = 10
totalCoins += amount * value
soldAmount += amount
data.Ores[oreName] = 0
end
end
end
data.Coins += totalCoins
if soldAmount > 0 then
notify(
player,
" Sold " .. soldAmount .. " ores for $" .. totalCoins
)
else
notify(player, " You don't have any ores to sell.")
end
end
local function showOreList(player)
local data = getData(player)
notify(player, " YOUR ORES:")
for oreName, amount in pairs(data.Ores) do
if amount > 0 then
notify(
player,
"• " .. oreName .. " x" .. amount
)
end
end
end
local function showStats(player)
local data = getData(player)
local inventory = getInventoryAmount(data)
notify(player, "========== MINING STATS ==========")
notify(player, " Total Mined: " .. data.TotalMined)
notify(player, " Inventory: " .. inventory .. "/" .. SETTINGS.InventoryCapacity)
notify(player, " Coins: $" .. data.Coins)
notify(player, "Auto Farm: " .. tostring(data.AutoFarm))
notify(player, " Auto Sell: " .. tostring(data.AutoSell))
notify(player, "==================================")
end
local function startAutoFarm(player)
local data = getData(player)
if data.AutoFarm then
notify(player, " Auto Farm is already ON.")
return
end
data.AutoFarm = true
notify(player, " Auto Farm ENABLED.")
task.spawn(function()
while data.AutoFarm and player.Parent do
local ore = getNearestOre(player)
if ore then
mineOre(player, ore)
else
task.wait(1)
end
task.wait(SETTINGS.MiningCooldown)
end
end)
end
local function stopAutoFarm(player)
local data = getData(player)
data.AutoFarm = false
notify(player, " Auto Farm DISABLED.")
end
local function startAutoSell(player)
local data = getData(player)
data.AutoSell = true
notify(player, " Auto Sell ENABLED.")
end
local function stopAutoSell(player)
local data = getData(player)
data.AutoSell = false
notify(player, " Auto Sell DISABLED.")
end
local function handleCommand(player, message)
if string.sub(message, 1, 1) ~= PREFIX then
return
end
local args = string.split(message, " ")
local command = string.lower(args[1])
table.remove(args, 1)
if command == "/sellores" then
local specificOre = args[1]
if specificOre == "auto" then
startAutoSell(player)
return
end
if specificOre == "stop" then
stopAutoSell(player)
return
end
sellOres(player, specificOre)
elseif command == "/autofarm" then
if args[1] == "stop" then
stopAutoFarm(player)
else
startAutoFarm(player)
end
elseif command == "/orelist" then
showOreList(player)
elseif command == "/stats" then
showStats(player)
elseif command == "/inventory" then
local data = getData(player)
local amount = getInventoryAmount(data)
notify(
player,
" Inventory: " ..
amount ..
"/" ..
SETTINGS.InventoryCapacity
)
elseif command == "/mines" then
notify(player, " Available mining areas:")
notify(player, "• Main Mine")
notify(player, "• Crystal Cave")
notify(player, "• Lava Mine")
notify(player, "• Diamond Cavern")
elseif command == "/orehelp" then
notify(player, "========== ORE COMMANDS ==========")
notify(player, "/sellores - Sell all ores")
notify(player, "/sellores [ore] - Sell specific ore")
notify(player, "/sellores auto - Enable auto sell")
notify(player, "/sellores stop - Disable auto sell")
notify(player, "/autofarm - Enable auto farming")
notify(player, "/autofarm stop - Disable auto farming")
notify(player, "/orelist - Show your ores")
notify(player, "/inventory - Show inventory")
notify(player, "/stats - Show mining stats")
notify(player, "/mines - Show mining areas")
notify(player, "==================================")
end
end
Players.PlayerAdded:Connect(function(player)
getData(player)
player.Chatted:Connect(function(message)
handleCommand(player, message)
end)
end)
Players.PlayerRemoving:Connect(function(player)
playerData[player] = nil
end)
print(" ORE COMMAND SYSTEM LOADED")
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Top Features in Sell Ores Script
- Automated Farming Loops: Scan nearby proximity coordinates and mine available resources automatically without manual input.
- Smart Auto Sell System: Liquidate inventory slots instantly upon reaching maximum capacity or via manual chat commands.
- Detailed Inventory Tracking: Monitor exact ore amounts, types, and accumulated cash reserves in real time.
- Zone Navigation Commands: Access and list available mining environments like crystal caves and volcanic zones easily.
- Custom Chat Command Interface: Execute administrative parameters and scripts seamlessly using simple prefix commands.
- Session Statistics Tracker: View total mined quantities, active automation loops, and current coin multipliers on demand.
How to Execute Sell Ores Script
- Open your game project inside Roblox Studio or launch a compatible script execution client.
- Copy the complete Lua script block provided directly from the database configuration above.
- Paste the code into a dedicated Server Script located inside ServerScriptService.
- Launch your active Roblox test session or public game server instance.
- Use chat commands like
/autofarmand/sellores autoto activate system automation.
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Running Scripts Safely
Always verify your script execution environment and check that your chosen executor supports high stability ratings to prevent client crashes. When game developers release major updates or backend patches, scripts may experience temporary downtime until code hotfixes arrive. Protecting your main progression using secondary alternate accounts is strongly recommended by RScripts to guarantee total safety. For additional utility downloads and community guides, explore the RScripts Official Pinterest.
Which chat command or automated feature do you plan to test first during your mining session?
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