
Guess the character color Script, Strange Hub Maclib
Master color matching rounds and solve character palettes instantly using the ultimate Guess the character color Script database. Secure automated answer advantages and configure custom themes seamlessly with verified tools.
| Property | Details |
| Game Title | Guess the character color |
| Script Environment | Luau / Roblox Executor |
| Primary Utility | Auto Color Matching & Submission |
| Database Source | RScripts |
| Platform Support | PC & Mobile Compatible |
1. Strange Hub Maclib Setup
This keyless script provides automated character color detection, local database file saving, and smooth rainbow visual modes.
Lua
local MacLib = loadstring(game:HttpGet("https://github.com/biggaboy212/Maclib/releases/latest/download/maclib.txt"))()
local Window = MacLib:Window({
Title = "Strange Hub - Guess the character color",
Subtitle = "made by flames",
Size = UDim2.fromOffset(880, 620),
DragStyle = 1,
AcrylicBlur = true,
ShowUserInfo = false,
})
local TabGroup = Window:TabGroup()
local MainTab = TabGroup:Tab({ Name = "Main", Image = "rbxassetid://10734950309" })
local Section = MainTab:Section({ Side = "Left" })
local FOLDER = "StrangeHub"
local FILE = FOLDER .. "/colors.txt"
if not isfolder(FOLDER) then
makefolder(FOLDER)
end
local function saveColors(tbl)
local lines = {"return {"}
for name, col in pairs(tbl) do
table.insert(lines, string.format('\t[%q] = Color3.fromRGB(%d, %d, %d),', name, math.round(col.R*255), math.round(col.G*255), math.round(col.B*255)))
end
table.insert(lines, "}")
writefile(FILE, table.concat(lines, "\n"))
end
local function loadColors()
if isfile(FILE) then
local success, result = pcall(function()
return loadstring(readfile(FILE))()
end)
if success and typeof(result) == "table" then
return result
end
end
return {}
end
local Colors = {
["Anais Watterson"] = Color3.fromRGB(216, 150, 152),
["Beast Boy"] = Color3.fromRGB(140, 201, 66),
["Bluey"] = Color3.fromRGB(132, 199, 249),
["Bugs Bunny"] = Color3.fromRGB(162, 173, 179),
["Chilli"] = Color3.fromRGB(254, 175, 111),
["Daddy Pig"] = Color3.fromRGB(112, 179, 184),
["Darwin Watterson"] = Color3.fromRGB(190, 86, 25),
["Dipper"] = Color3.fromRGB(67, 125, 160),
["Duolingo"] = Color3.fromRGB(89, 197, 1),
["Eric Cartman"] = Color3.fromRGB(203, 26, 58),
["Fern"] = Color3.fromRGB(135, 147, 35),
["Finn"] = Color3.fromRGB(45, 156, 207),
["Gumball"] = Color3.fromRGB(75, 190, 220),
["Grandpa Pig"] = Color3.fromRGB(112, 92, 160),
["Homer Simpson"] = Color3.fromRGB(255, 217, 15),
["Ice King"] = Color3.fromRGB(0, 0, 248),
["Invincible"] = Color3.fromRGB(255, 230, 85),
["Lola Bunny"] = Color3.fromRGB(255, 175, 91),
["Luigi"] = Color3.fromRGB(32, 200, 20),
["Margaret"] = Color3.fromRGB(239, 30, 62),
["Mario"] = Color3.fromRGB(218, 2, 9),
["Milhouse"] = Color3.fromRGB(69, 75, 169),
["Minecraft Creeper"] = Color3.fromRGB(62, 137, 47),
["Mordecai"] = Color3.fromRGB(124, 151, 218),
["Morty"] = Color3.fromRGB(252, 248, 115),
["Perry"] = Color3.fromRGB(36, 167, 161),
["Peter Griffin"] = Color3.fromRGB(10, 116, 12),
["Phineas"] = Color3.fromRGB(255, 125, 41),
["Plankton"] = Color3.fromRGB(102, 142, 115),
["Principal Brown"] = Color3.fromRGB(121, 103, 93),
["Raven"] = Color3.fromRGB(99, 84, 199),
["Richard"] = Color3.fromRGB(232, 168, 167),
["Scooby Doo"] = Color3.fromRGB(163, 95, 66),
["Spongebob"] = Color3.fromRGB(253, 245, 1),
["Squidward"] = Color3.fromRGB(139, 188, 178),
["Steven Universe"] = Color3.fromRGB(252, 96, 110),
["Stewie Griffin"] = Color3.fromRGB(181, 11, 62),
["Twilight"] = Color3.fromRGB(203, 147, 223),
}
for name, col in pairs(loadColors()) do
Colors[name] = col
end
local autoColor = true
local autoSubmit = false
local rainbowMode = false
local currentChar = nil
local currentRoundId = nil
local statusLabel
local counterLabel
local hue = 0
local Players = game:GetService("Players")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RunService = game:GetService("RunService")
local VirtualUser = game:GetService("VirtualUser")
local LocalPlayer = Players.LocalPlayer
local PlayerGui = LocalPlayer:WaitForChild("PlayerGui")
local ResultEvent = ReplicatedStorage.Events:WaitForChild("ResultEvent")
local StartNewRound = ReplicatedStorage.Events:WaitForChild("StartNewRound")
local ScoreEvent = ReplicatedStorage.Events:WaitForChild("ScoreEvent")
local function getColorCount()
local c = 0
for _ in pairs(Colors) do c += 1 end
return c
end
statusLabel = Section:Label({ Text = "Status: Ready" })
counterLabel = Section:Label({ Text = "Saved Colors: " .. getColorCount() })
Section:Toggle({
Name = "Auto Color (100%)",
Default = true,
Callback = function(v)
autoColor = v
statusLabel:UpdateName(v and "Status: Auto Color ON" or "Status: Auto Color OFF")
end
}, "AutoColor")
Section:Toggle({
Name = "Auto Submit",
Default = false,
Callback = function(v)
autoSubmit = v
end
}, "AutoSubmit")
Section:Toggle({
Name = "Rainbow Mode",
Default = false,
Callback = function(v)
rainbowMode = v
if v then
Window:Notify({
Title = "Rainbow Mode",
Description = "Smooth hue rotation enabled",
Lifetime = 3
})
end
end
}, "Rainbow")
RunService.RenderStepped:Connect(function(dt)
if not rainbowMode then return end
hue = (hue + dt * 0.35) % 1
local rainbow = Color3.fromHSV(hue, 0.9, 1)
for _, gui in ipairs(PlayerGui:GetDescendants()) do
if gui.Name == "Characters" then
for _, child in ipairs(gui:GetChildren()) do
if child.Visible then
local part = child:FindFirstChild("PartToColor", true)
if part then
part.BackgroundColor3 = rainbow
end
end
end
end
if gui.Name == "Background" and gui:IsA("Frame") then
gui.BackgroundColor3 = rainbow
end
end
end)
LocalPlayer.Idled:Connect(function()
VirtualUser:CaptureController()
VirtualUser:ClickButton2(Vector2.new())
end)
local function forceColor(charName, col)
for _, gui in ipairs(PlayerGui:GetDescendants()) do
if gui.Name == "Characters" then
local img = gui:FindFirstChild(charName)
if img then
local part = img:FindFirstChild("PartToColor", true)
if part then
part.BackgroundColor3 = col
end
end
end
if gui.Name == "Background" and gui:IsA("Frame") then
gui.BackgroundColor3 = col
end
end
end
ScoreEvent.OnClientEvent:Connect(function(action, name, colorData)
if action == "ShowCorrectAnswer" then
local col
if typeof(colorData) == "Color3" then
col = colorData
elseif typeof(colorData) == "table" then
col = Color3.fromRGB(
math.clamp(math.round(tonumber(colorData[1]) or 255), 0, 255),
math.clamp(math.round(tonumber(colorData[2]) or 255), 0, 255),
math.clamp(math.round(tonumber(colorData[3]) or 255), 0, 255)
)
end
if col then
local isNew = Colors[name] == nil
Colors[name] = col
saveColors(Colors)
counterLabel:UpdateName("Saved Colors: " .. getColorCount())
if isNew then
Window:Notify({
Title = "New Color Saved",
Description = name,
Lifetime = 3
})
end
end
end
end)
StartNewRound.OnClientEvent:Connect(function(charName, _, roundId)
currentChar = charName
currentRoundId = roundId
local col = Colors[charName]
if autoColor and col and not rainbowMode then
task.wait(0.18)
forceColor(charName, col)
statusLabel:UpdateName("Status: " .. charName .. " → 100%")
if autoSubmit then
task.wait(0.3)
ResultEvent:FireServer(
math.round(col.R * 255),
math.round(col.G * 255),
math.round(col.B * 255),
currentRoundId
)
statusLabel:UpdateName("Status: " .. charName .. " → Submitted")
end
else
statusLabel:UpdateName("Status: " .. tostring(charName) .. (col and "" or " (unknown)"))
end
end)
local old
old = hookmetamethod(game, "__namecall", newcclosure(function(self, ...)
local method = getnamecallmethod()
if method == "FireServer" and self == ResultEvent and autoColor and currentChar and Colors[currentChar] and not rainbowMode then
local c = Colors[currentChar]
return old(self, math.round(c.R*255), math.round(c.G*255), math.round(c.B*255), select(4, ...))
end
return old(self, ...)
end))
saveColors(Colors)
statusLabel:UpdateName("Status: Ready")
counterLabel:UpdateName("Saved Colors: " .. getColorCount())
2. ProBest Advanced Automation Hub
An alternative script loader offering expanded color preview overlays, round statistics tracking, and server configuration saves.
Lua
loadstring(game:HttpGet("https://api.jnkie.com/api/v1/luascripts/public/5ab055db2e1fdbf0c50f43c724023052eae50a2988ec078ee76fc50697e17812/download"))()
3. Avellé Color Utility Package
A streamlined enhancement framework featuring color offset sliders, round history search tools, and integrated anti-afk protection.
Lua
loadstring(game:HttpGet("https://raw.githubusercontent.com/Mesohic/Scrips/main/raw1"))()
4. ProBest State and Preview Loader
A lightweight utility option providing live state reporting, database search functions, and custom user interface hotkeys.
Lua
loadstring(game:HttpGet("https://api.jnkie.com/api/v1/luascripts/public/0d6039956a065a8cd5cc55945c8c62eef70859e780ebc9428c67ae3a98a99a3e/download"))()
Top Features in Guess the character color Script
- Automated Color Matching: Apply correct palette tones to target characters instantly when rounds start.
- Auto Submit Answers: Send verified color codes automatically without manual button input.
- Smooth Rainbow Mode: Cycle through continuous animated hue rotations across interface elements.
- Local Database Storage: Save and load custom character color dictionaries directly to your workspace.
- Offset Customization: Add minor randomization sliders to color values for unique hue variations.
- Built-in Anti-AFK: Prevent idle disconnection kicks during extended farming sessions.
How to Execute Guess the character color Script
- Copy your preferred clean loadstring code block from the available options above.
- Open a reliable and updated Roblox executor that supports your current platform.
- Launch the target experience within the official Roblox application.
- Paste the copied Lua script code into your executor command prompt window.
- Click execute to load the user interface and activate your color automation enhancements.
Always perform environment checks and verify your executor version before running community scripts. Handle game updates carefully because patches can temporarily break utility features until developers release hotfixes. Protect your primary progression by testing unfamiliar tools on secondary alternate accounts first, following safety guidelines provided by RScripts and the RScripts Official Pinterest.
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